As a developer, John develops and programs advanced real-time visualization tools and applications for internal and external clients. Though he’s based in our Vancouver, British Columbia office, he enjoys working with people from all over the world.
John is often tasked with very complex tasks never been done before—another thing he most enjoys about his role. He is most known for his programming and design skills within Unreal Engine, through which he develops most of the real-time visualization tools within his responsibility. Notable projects he’s been involved with are the Colchester VT driving simulator, Federal Emergency Management Agency (FEMA) flood simulator tools, a connected vehicle simulator, and the Atlanta GA interactive tool.
Outside of work, John is a musician and collects meteorites.